Here are the patch notes straight from EA:

Battlefield V - Update 5.2.2 (1.30) Patch Notes

Weapon changes ZK-383, EMP, MP40, STEN:

Improved damage model from 4-11 to 4-10 BTK

Light Bolt ZK-383, MP28, M1928A1, Suomi:

Improved damage model from 5-13 to 4-10 BTK with faster damage dropoff then the MP40 damage model

Increased Vertical Recoil by 25%, and Horizontal Recoil by 60%‏‏‎ ‎Note: Due to an error with our Damage Tables, the M1928A1 will do 9.6 damage at maximum range making it a maximum 11 BTK, but this will be corrected in our next update.

Type 100:

Improved damage model from 5-12 to 5-10 BTK

StG 44:

Improved damage model from 5-8 to 4-8 BTK

Sturmgewehr 1-5:

Improved damage model from 6-9 to 5-9 BTK

Reduced Vertical Recoil by 25%, and Horizontal Recoil by 20%

M1907 SF:

Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.

Breda M1935 PG:

Improved damage model from 5-6 to 4-6 BTK

KE7, Type 97, Bren Gun, Lewis Gun:

Improved damage model from 5-8 to 4-8 BTK

LS/26:

Improved damage model from 4-11 to 4-9 BTK

FG-42

Improved damage model from 5-13 to 4-9 BTK with slightly faster dropoff than the LS/26

VGO, MG 42:

Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.

Reduced Vertical Recoil by 25% and Horizontal Recoil by 20%

Fixed an issue where the MG42 dealt too much damage when using High Velocity Bullets

Turner SMLE, MAS 44:

Improved damage model to 3 BTK within 30 meters as these weapons had an incorrectly low maximum damage

Ag m/42:

Increased rate of fire from 300 to 360 rpm

This should better balance the Ag m/42 against the MAS44 and Turner SMLE‏‏‎ ‎

The full list of weapon changes is visible here (changes from the current version are highlighted in Green for ease of access).

UI Changes: Removed the 5.2 enemy acquisition icons when not looking directly at an enemy player, but who are inside your field of view - See the change here

Reduced the range at which you can see an enemy icon if directly aiming at the player is now 20m, down from 25m.

Reduced the angle at which we consider that you are looking directly at an enemy player is now 3°, down from 6° - See the change here

Improved soldier icon occlusion to reduce the scenarios where an enemy icon could be visible, without the player being really visible on your screen - See the change here

Fixed some issues with smoke grenades not blocking enemy icons consistently - See the change here

Reduced the impact of wind on smoke grenades to ensure that the blocking of the icons is more consistent with the shape of the smoke grenade effect.

Fixed issues with squad member names not being properly displayed above their head in close range or when in a vehicle.

Performance

Fixed an issue that was causing stuttering issues during a scenario that involved getting kills with the LVCP vehicle

Stability

Multiple crash fixes that we hope will improve overall game stability

The bullets to kill on nearly every gun has been lowered, for better or worse. The 5.2 update made it harder to kill enemies across the board, prolonging the length of matches. Players recoiled at the sight of this patch, with Wake Island being the only crowning jewel. Players found the gun balance updates, combined with the heavy amount of bugs, to really make the shooter harder to play.

Do you think 5.2.2 has done enough for Battlefield V or is there more that needs to be done? Tell us in the comments.