Best Starter Fl4k Build

Stalker

Action Skill: Fade Away - Go invisible and get a guaranteed crit on your next three shots. Pet: JabberFurious Attack (five points): Get a stack of Furious Attack after shooting for a handling and gun damage increase. Overclocked (five points): Increased fire rate, especially after reloading. Eager to Impress (four points): Action Skill cooldown reduced on kill by player or pet. Turn Tail and Run (three points): Regain health while moving with damage reduction. Gun damage and fire rate increase while standing still. The Fast and the Furryous (three points): When above half health gun damage and movement speed increase. Hidden Machine (max): When enemy isn’t focused on the player, damage is increased. Power Inside: Player and pet gain increased damage when activating Action Skill.

Mods

Until You Are Dead: Health regen and movement buffs of Fade Away continue for short time after ability expires. Unblinking Eyewear: Successive hits on the same target increase crit damage per hit.

Master

Persistence Hunter (three points): Gun damage increase.

Hunter

Interplanetary Stalker (five points): Bonus to damage dealt on kill plus a unique stacking bonus for the enemy type. Ambush Predator (five points): Increases weapon handling and crit damage. Two F4ng (two points): Chance to fire an extra projectile.

Fl4k Starter Build 2

Stalker

Action Skill: Fade Away - Go invisible and get a guaranteed crit on your next three shots. Pet: JabberSelf-Repairing System (five points): Max health increase and constant regeneration. Furious Attack (five points): Get a stack of Furious Attack after shooting for a handling and gun damage increase. Overclocked (five points): Increased fire rate, especially after reloading. Turn Tail and Run (three points): Regain health while moving with damage reduction. Gun damage and fire rate increase while standing still. The Fast and the Furryous (three points): When above half health gun damage and movement speed increase. Hidden Machine (max): When enemy isn’t focused on the player damage is increased. Power Inside: Player and pet gain increased damage when activating Action Skill.

Mods

Until You Are Dead: Health regen and movement buffs of Fade Away continue for short time after ability expires. Not My Circus: Pet draws enemy attention.

Master

Persistence Hunter (three points): Gun damage increase.

Hunter

Leave No Trace: Chance for ammo to be added after crit. Second Intention (five points): Increased reload speed on kill. Ambush Predator (five points): Increases weapon handling and crit damage. Two F4ng (two points): Chance to fire an extra projectile.

These builds emphasize maximum damage, which makes them suitable for new players who just want to shoot around. If you intend on playing Borderlands 3 solo, builds like these may also be preferable, because you’ll need lots of damage to take down all the threats yourself.

Best Starter Moze Build

Shield of Retribution

Action Skill: Railgun - fires electrified high-velocity projectiles that deal shock damage. Security Bear: Bubble Shield reduces damage takenArmored Infantry (five points): Gains damage reduction and damage with shields up. Thin Red Line (three points): Reserves a portion of health that can’t be restored, but max shields increase by the same amount. Vloof Ingenuity: Increases shield and resistance to shock. Full Can of Whoop Ass: Instant shield recharge after entering Iron Bear. Experimental Munitions: Bonus incendiary damage on crit. Behind the Iron Curtain (three points): Reduces shield recharge delay and increases recharge speed. Desperate Measures (three points): Gun damage increases with low health. Phalanx Doctrine (three points): Max shield and gun damage increase on kill. Force Feedback: Shields recharge after crit. Tenacious Defense: When shields deplete, a small portion returns and gun damage is increased.

Bottomless Mags

Dakka Bear: Adds a turret to Iron Bear. Cloud of Lead (four points): Moze and Iron Bear shots sometimes deal increased incendiary damage and don’t consume ammo. Scrappy (five points): Increased handling, weapon swap and mode switch while moving. Rushin Offensive: Sprint and shoot at the same time. Scorching RPMs (five points): Increased fire rate and crit damage.

Demolition Woman

Deadlines (three points): Firing Iron Bear Weapons drains less fuelGrizzled (two points): Killing an enemy reduces remaining Action Skill cooldown time.

Best Starter Moze Build 2

Bottomless Mags

Action Skill: Salamander - A flamethrower that deals incendiary damage. Cloud of Lead (four points): Moze and Iron Bear shots sometimes deal increased incendiary damage and don’t consume ammo. Stoke the Embers (three points): Increases Moze incendiary damage. Redistribution: After a crit, Moze regenerates ammo for a few seconds. Scrappy (two points): Increased handling, weapon swap and mode switch while moving. Rushin Offensive: Sprint and shoot at the same time. Scorching RPMs (five points): Increased fire rate and crit damage. The Iron Bank (three points): Increases mag size. Specialist Bear: Equipping two of the same weapons on Iron Bear increases the damage they deal. Some for the Road: Gain infinite ammo for a short time after exiting Iron Bear. Click Click (three points): Increases damage as your magazine empties. Forge: Moze regenerates ammo for her currently equipped weapon. Fuel Economy: Reduces Salamander Fuel drain. Iron Bear movement speed increased while damaging with Salamander. Molten Roar: Salamander fires three projectiles with increased fuel drain and a large incendiary area.

Demolition Woman

Fire in the Skag Den (five points): Deal bonus incendiary damage with splash damage. Means of Destruction (three): Get ammo for your currently equipped weapon after splash damage. A grenade may also appear. Stainless Steel Bear (two points): Iron Bear gains extra armor and increases maximum fuel. Auto Bear: Iron Bear remains deployed for a couple seconds after exiting. When the timer runs out, he’ll charge enemies and self-destruct.

Shield of Retribution

Security Bear: Bubble Shield reduces damage taken. Armored Infantry (four points): Gains damage reduction and damage with shields up. Vloof Ingenuity: Increases shield and resistance to shock. Experimental Munitions: Bonus incendiary damage on crit.

In this case the first build is best suited for wasting bosses, while the second is more acutely tuned to general solo play. So, the best build for you depends on the role you intend to embody.

Best Starter Zane Build

Double Agent

Action Skill - Digi-Clone: Spawn a clone to help you and swap places with it. Synchronicity (five points): Increased gun damage for your Action Skill. Borrowed Time (five points): Increased Action Skill duration. Duct Tape Mod (five points): First shot may fire a grenade. Fractal Frags: Allows the Digio-Clone to use the current grenade mod. Dannybrook (five points): Upon kill Zane and his clone get increased damage and regen health for a few seconds. Binary System: When Zane swaps with his clone a Cryo Nova is triggered. Schodenfreude: Zane’s shield restores by a portion of clone damage. Quick Breather: Whenever Zane swaps with his clone his shield immediately starts recharging. Old-U: Press a bumper to kill your clone and recharge in a near death state. Supersonic Man (three points): When Zane’s Action Skill is active he gains increased movement speed for each skill. Trick of the Light (three points): Zane deals binus shock damage to enemies not targeting him. Boom Enhance: Using Digi-Clone consumes up to three grenades. For each grenade consumed the clone gets multiple big stat buffs. Double Barrel: Clone gets Zane’s current weapon, swapping increases gun damage for Zane and his clone.

Hitman

Action Skill: Sntl - Drone can be used to attack and rain grenades. Violent Speed (five points): After kill Zane gets increased movement speed. Violent Momentum (five points): Gun damage increased while moving. Greater speed means greater increase. Drone Delivery: Sntl sometimes drops a free grenade. Death Follows Close: Kill skills get increased effect and duration. Bad Dose: Sntl shoots beam that buffs Zane and weakens enemies. For every enemy Zane’s movement speed and fire rate increase. Static Field: Drains enemy shields and replenishes Zane’s.

Best Starter Zane Build 2

Hitman

Violent Momentum (five points): Gun damage increased while moving. Greater speed means greater increase. Cool Hand (five points): Increases reload speed after kill. Drone Delivery: Sntl sometimes drops a free grenadeStatic Field: Drains enemy shields and replenishes Zane’s. Almighty Ordinance: Target and barrage an area with your drone. Death Follows Close: Kill skills get increased effect and durationViolent Violence (five points): Increased fire rate after kill. Good Misfortune (three points): Kill increases Action Skill durationSeein Red: Action Skill automatically activates all kill skills.

Under Cover

Action Skill: Barrier Deployable cover that, when shot through, increases gun damage. Adrenaline (five points): Increased Action Skill cooldown rate. Hearty Stock (three points): Increase max shield capacity. Ready for Action (five points): Improved shield recharge rate, reduce shield delay. Stiff Upper Lip (three points): Gains damage resistance against elements that damage him. Nanities or Some Shite: Several buffs while Zane and allies are behind Barrier. Buffs increase when health is low. All-Rounder: Zane’s Barrier becomes a dome. Confident Competence: Increased accuracy and gun damage with shields active. Really Explosive Jacket: Reduced duration of status effects. Futility Belt: Gain resistance against non-elemental damage. After kill all Elemental damage becomes non-elemental damage.

Doubled Agent

Synchronicity (three points): Increased gun damage for your Action Skill.

For these builds the first one is best suited for high-damage and solo play while the second one is tuned for boss damage. Both variations, however, are fairly suitable for beginners.

Best Starter Amara Build

Mystical Assault

Do Harm (five points): Killing an enemy grants a stack of Rush. Using Action Skill depletes Rush stacks. Violent Tapestry (five points): Applying a status effect grants Amara Rush. Status effect chance is increased. Transcend: Increased accuracy and crit damage when Action Skill is activated. . Restless (five points): Increased Action Skill cooldown rate. Ascendant: All Action Skill augments gain increased effect. Laid Bare (three points): Increased damage when damaged by Amara’s Action Skill. Wrath (three points): Increased gun damage that augments after activating Action Skill. Remnant (three points): When enemies are killed by gun or Action Skill, a Homing Projectile seeks out an enemy to deal Action Skill elemental damage. Awakening (three points): Rush stacks gain increased effectiveness. Avatar: Action Skill can be activated while cooling down. Max Rush attack increased, and Rush half refilled after killing enemy with Action Skill. Soul Sap: Portion of Action Skill damage is returned to her or nearby ally. Reverberation: Projection deals increased damage to everything in its path.

Brawl

Root to Rise (five points): Increased max health. Clarity (five points) Constant health regen that increases when health is low. Doubles after using an Action Skill. Personal Space (three points): Weapon shots deal bonus damage at close range. Samsara (three points): Increased gun damage and heath regen after using an Action Skill.

Best Starter Amara Build 2

Brawl

Root to Rise (five points): Increased max health. Personal Space (three points): Weapon shots deal bonus damage at close range. Samsara (three points): Increased gun damage and health regen after using an Action Skill. Helping Hand(s) (five points): Arms remain active during Action Skill and grant damage reduction. Mindfulness (three points): Increased movement speed and improved shield regen delay. Find your Center: Increased melee damage and increased melee range after Action Skill. Jab Cross (five points): Increased Action Skill damage and gun damage after melee damage. Blitz: Special melee attack.

Fist of Elements

Action Skill: Fist Over Matter: Giant fist grasps enemies from the ground. Anma (five points): Status effects deal increased damage and last longer. Action Skill status effects deal further increased damage. Tempest (five points): Deal increased elemental and shock damage. Illuminated Fist: Increased melee damage and melee damage is converted to Action Skill Element. Wildfire (five points): Action Skills have a chance to spread to a nearby enemy. Dread: Gun damage is increased after an enemy is grasped. Weapon reloads after grasped enemies are killed. Allure: Action Skill creates a singularity that pulls in enemies. Deep Well: Increased mag size with elemental weapons. Catharsis (two points): Enemies damaged with elements explode and deal increased elemental damage. Sustainment (two points): Amara gains life steal when she deals elemental damage.

These are two very different builds. The first is best suited for general solo play and magic use, while the second build is perfectly tuned for melee fans. The right selection depends on the kind of Amara you wish to make. That’s all you need to know to make some of the best builds in Borderlands 3.

Borderlands 3 is available now on Xbox One, PS4 and PC.

What are your favorite Borderlands 3 builds so far? Are you maining Fl4k, Zane, Amara or Moze? Tell us in the comments section!