Call of Duty: Warzone January 13 Update Patch Notes
Blueprints
Gallantry MAC-10All stats updated to match base MAC-10
Weapons
DMR-14
Bullet penetration reduced from sniper to ARDamage falloff ranges decreased55 damage before / 48 damage after 750 units (down 70 percent from 2500 units)Recoil increasedIncreased moderately for second and third bulletIncreased slightly for subsequent bulletsLocational damage multipliers adjustedHeadshot now does less than 100 damage after 750 unitsLower torso reduced from 1. 1 to 1. 01 (~8 percent)
Type 63
Bullet penetration reduced from sniper to ARDamage falloff ranges decreased60 damage before / 45 damage after 900 units (down 55 percent from 2000 units)
Burst Pistol
Max damage reduced from 45 to 40 (~11 percent)
Attachments
DMR-14
Front GripVertical recoil reduction removedHorizontal recoil reduction increased from 20 percent to 30 percentField Agent ForegripVertical recoil reduction decreased from 35 percent to 25 percentHorizontal recoil reduction increased from 35 percent to 30 percent
Type 63
Front GripVertical recoil reduction removedHorizontal recoil reduction increased from 20 percent to 30 percentSpetsnaz Ergonomic GripVertical recoil reduction decreased from 45 percent to 30 percentHorizontal recoil reduction decreased from 45 percent to 40 percent
Burst Pistol
AkimboAll location damage multipliers set to one
Tactical Equipment
Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade
Challenges
Seasonal Challenges fixed to appear/track as intended
The simplest way to read these patch notes is, given that previous nerfs to the DMR and Type 63 weren’t enough to stop these guns from dominating the meta, the new January 13 update works to take these weapons down even further. Despite receiving tweaks for decreased headshot damage and increased recoil last week, today’s update increases recoil even more while making substantial changes to bullet penetration and damage falloff, too.
And, given that body shots from the DMR were still absurdly powerful after the previous update, those damage values have been cut down a notch as well. Simply put, the DMR should feel like a substantially different gun once this update is live and installed. The Type 63 was privy to similar tweaks to its bullet penetration and damage falloff, but recoil and multiplier percentages weren’t touched in this case.
Beyond nerfing the DMR and Type 63 in major ways, the fix for the infinite stim glitch is also worth noting. Monday afternoon, cheaters discovered it was once again possible to have infinite stim accessibility after throwing a grenade at a wall and catching it. Once news of the glitch had spread, nefarious soldiers everywhere began making use of it to survive Warzone’s deadly gas cloud. After it becomes mainstream, then it’s a matter of taking advantage of the flaw just to stay competitive. While its patch notes are fairly short, the January 13 update for Call of Duty: Warzone makes strides in improving the meta with regard to cheating and balance alike.
Call of Duty: Warzone is available now on PS4, Xbox One and PC.
Are you surprised the DMR has been nerfed again? Will this be the last time the DMR and Type 63 dominate the meta? Tell us in the comments section!