Destiny 2 update 3.1.1.1 (version 2.15) patch notes
Activities
Presage
Fixed an issue where players could respawn into the void, instantly bringing an end to their feeble attempts to survive this activity at Master difficulty.
Wrathborn Hunts
Fixed an issue where “Immune” text appears when players deal damage to the High Celebrant.
Destinations
Fixed an issue where players would die instantly if they stood in a particular spot of the Quitter’s Well in Tangled Shore. Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.
Battlegrounds
Fixed an issue where players could regenerate infinite Super energy from teammates running through hallways. Fixed an issue where players would incorrectly receive an “online privileges” dialog when trying to launch specific Battlegrounds activities or the Battlegrounds playlist with a fireteam member who hadn’t unlocked the activity. Fixed an issue where the Cabal Pyro Flamethrower projectile generated a lot of network usage, leading to strange combatant behaviors within Battlegrounds activities.
UI/UX
General
Fixed an issue where the Prismatic Recaster was not displaying all available engram types on a single page.
Gameplay
Armor
Updated Mantle of Battle Harmony to function in PvP. Grants small amount of super energy when defeating Guardians with weapons matching the damage type of your Super. Grants small damage bonus when defeating enemies with weapons matching the damage type of your Super while your Super is full, but at a shorter duration than when you defeat combatants in PvE.
Weapons
Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies. Fixed an issue where Guardians could embrace their darker side and damage their teammates using the Frenzy perk. Added Unrelenting as a possible perk for THE SWARM Machine Gun.
Hunters
ShatterdiveRemoved damage resistance from Shatterdive. Added a 4s cooldown between activations of Shatterdive. Withering BladeDecreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged. Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged. Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.
Titans
Glacial QuakeRemoved AoE freeze against players on Super cast. Will still freeze PvE enemies on cast. Reduced damage resistance while in Super from 60 percent to 50 percent. Increased the energy cost of using Shiver Strike while in Glacial Quake from three percent to seven percent Super energy. Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (this previously only cost energy for the slam). Shiver StrikeIncreased downwards velocity applied to Shiver Striking players when they are slowed to more quickly pull them out of the air. Fixed an issue where Shiver Strike (or Thundercrash) could get the player stuck against soft ceilings in Crucible maps.
Warlocks
Winter’s WrathImproved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2. 2s. Increased the size of the Warlock Super projectile’s proximity detonation radius 1. 5m – 1. 65m. The proximity detonation now starts at its largest and scales down to 40 percent over time. Penumbral BlastDecreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged. Iceflare BoltsFixed a bug where Iceflare Bolts would continuously try to switch targets. Increased target acquisition range of Iceflare Bolts by 33 percent. Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets. Chaos ReachDecreased the amount of Super energy refunded when cancelling Chaos Reach early.
General Stasis Tuning
Duskfield GrenadeReduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9. 5m to ~6m. PvE pull impulse is unchanged. Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged in PvE. Reduced the slow stacks applied to players on each tick of the grenade from ten to five stacks. Per-tick slow stacks are unchanged in PvE. Adjusted the UI presentation of the “Slowed” status to display slow stacks as X/100 instead of X/10, to increase readability when adding slow stack amounts that are fewer than ten. Stasis CrystalsReduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged. Whisper of ChainsReduced Whisper of Chains damage resistance bonus while in Super from 25 percent to five percent. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.
Investment
Stasis Fragment Quests
Significantly reduced objective completion values for all Crucible fragment quests.
Bounties and Pursuits
Fixed an issue where players could earn Exotic Cyphers with a full inventory, resulting in the loss of their reward.
Triumphs
Fixed an issue that prevented the “Trash the Thresher” Triumph from completing even when the conditions were met.
Stat Trackers
Reset raid completion time stat trackers for any player who has exactly five minutes time recorded in the stat tracker.
Rewards
Fixed an issue that prevented bad luck protection for Eyes of Tomorrow from accumulating properly on accounts where players raided on multiple characters. Additional details can be found in the This Week at Bungie - 3/18/2021 article. Fixed issues with the Frozen in Time ornament for the Exotic Pulse Rifle No Time To Explain. The ornament will no longer display “Exclusive Item” which prevented players from socketing it.
Chosen Seal and Title Requirements
Replaced the “Bound in Memory” Triumph with “All the Scattered Memories” to ensure players who missed a week of playing the Presage activity could earn the seal before the Season ended.
While the small change in version number implies Destiny 2 update 2.15 isn’t a substantial one, that assumption couldn’t be further from the truth. Perhaps its biggest feature is a series of nerfs to all classes in the Stasis department. Revenant Hunters won’t take less damage when using Shatterdive, and players won’t be able to spam it over and over to avoid getting hit.
In that same vein, Withering Blade will only select multiple targets if they’re very close to one another. With the adjustments made to Glacial Quake, Titans won’t be able to zip from one end of the map to the other while maintaining Super. For Warlocks, nerfs to Chaos Reach mean Guardians will be getting fewer Supers per match on average. In simple terms, Destiny 2 update 2.15 makes Stasis bearable in PvP without seriously impacting its usefulness elsewhere.
When it comes to some of the smaller adjustments introduced alongside the patch, the biggest change might be an overhaul to the match rejoin system in Trials of Osiris. As fans of Destiny 2 PvP will likely know, the weekly competition was recently rocked by a Win Trading controversy in which large swaths of players manipulated the rejoin feature to purposely throw matches with the end goal of eventually gaining access to high-end Lighthouse rewards. It’ll be interesting to see if a new version of the Hakke casino emerges in the coming days. If you’re a PvP player of Destiny 2, the 3.1.1.1 patch is much more consequential than it appears.
Destiny 2 is available now on PS5, PS4, Xbox Series X|S, Xbox One, PC and Stadia.
What do you think of the latest update for Destiny 2? Are you happy with the Stasis nerfs? Tell us in the comments section!