Division 2 Update 1.24 (Title Update 10) Patch Notes

New Season – Keener’s Legacy

A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.

New Manhunt tasking you to take on 5 rogue agents over a 12-week period starting June 23rd. Bring down all five to unlock the new Healing Trap skill variant. New Global Event HollywoodNew Apparel Event Phoenix DownNew Leagues Termite, Luna, Huntsman and Titan. New Rewards2 new Exotics1 new Gear Set2 new Named Weapons2 new Named Gear1 new Brand SetParticipating in the activities above will earn players Season experience contributing to their Season level. Playing Conflict will contribute XP by gaining Conflict Levels beyond 30. Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30.

New Raid - Operation Iron Horse

The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.

New bosses, puzzles and rewards!Level 40 version available on June 30th, followed the next week by the level 30 version. Discovery mode will become available at a later date. Unique Rewards2 new Exotics2 new Gear SetsNew cosmetic rewardsFurther details will become available closer to the raid’s release in late June.

Balance and Bug Fixes

Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.

Missing Localized Audio

We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.

If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.

As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.

Thank you and stay safe!

New Exotics

SRS Sniper Rifle: Mantis

Your scoped view displays additional information about enemies not targeting youYour scoped view highlights enemy weakpointsHeadshot and weak point damage against enemies not targeting you amplified by 50%Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active

Mask: Vile

Status effects also apply a damage over time debuff for 10sTotal damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

On trigger-pull, fire both barrels at onceWhen fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulderHits from one shoulder will detonate all of the opposite shoulder’s primers when presentWhen detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5sPrimer effectiveness is doubled at 10 stacks

Magnum Pistol: Regulus (Operation Iron Horse)

Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit. High accuracy and base damage

New Gear Sets

Eclipse Protocol (Season 2)

Core: Skill Tier (Yellow)2: +15% Status Effects3: +15% Skill Haste and +30% Hazard Protection4: “Indirect Transmission” Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration. Chest talent: “Proliferation” Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%Backpack talent: “Symptom Aggravator” Amplifies all damage you deal to status affected targets by 15%

Foundry Bulwark (Operation Iron Horse)

Core: Armor (Blue)2: +10% Armor3: +3% Armor Regeneration4: “Makeshift Repairs” Whenever you or your shield take damage, 20% of that amount is repaired to both over 15sChest talent: “Process Refinery” Increases Makeshift Repairs from 20% to 30% over 15sBackpack talent: “Improved Materials” Increases Makeshift Repairs speed from 15s to 10s

Future Initiative (Operation Iron Horse)

Core: Skill Tier (Yellow)2: +30% Repair Skills3: +30% Skill Duration and +15% Skill Haste4: “Ground Control” Increases you and your allies’ total weapon and skill damage by 15% when at full armorWhen you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amountChest talent: “Tactical Superiority” Increases Ground Control damage bonus from +15% to +25%Backpack talent: “Advanced Combat Tactics” Increases Ground Control proximity repair from 60% to 120%

New Gear Brand

Walker, Harris & Co.

Core: Weapon Damage (Red)1: +5. 0% Weapon Damage2: +5. 0% Damage to Armor3: +5. 0% Damage to Health

New Named Weapons

Mechanical Animal (SIG 556) with Future PerfectionWeapon kills grant +1 skill tier for 19s. Stacks up to 3 times. Weapon kills at skill tier 6 grant overcharge for 15s. Overcharge Cooldown: 90sHarmony (Resolute MK47) with Perfectly In SyncHitting an enemy grants +20% skill damage for 5s. Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time.

New Named Gear

Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline RushWhen you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times. Cooldown: 5sChainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it. Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

New Skill Variant

Repair TrapThe Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity. Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.

New Talents

Weapon Talent: Future Perfect

Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times. Weapon kills at skill tier 6 grant overcharge for 15s. Overcharge Cooldown: 90s

Weapon Talent: In Sync

Hitting an enemy grants +15% skill damage for 5s. Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time.

Backpack Talent: Adrenaline Rush

When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times. Cooldown: 5s

Chest Talent: Headhunter

After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it. Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

Gameplay Changes

Missions

Reduced how many elites will spawn in the following mission:Manning National ZooConey Island BallparkConey Island Amusement ParkCamp White OakSpace Administration HQFederal Emergency BunkerWall StreetLiberty IslandPathway ParkStranded TankerThe Tombs

Loot

GeneralAdded all new season 2 weapons/gear to general loot poolsItem PowerUpdated item power distribution to have a better spread between minimum and maximum for all difficultiesIncreased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches. Difficulty ScalingRegular loot from loot containers in Missions now scale with mission difficultyTargeted loot from loot containers in Missions now scales with mission difficultyLoot containers part of living world activities now scale with global difficultyTargeted lootIncreased targeted loot drop chances for all mission and Control Point difficultiesAdded new season 2 brand to targeted loot rotationWarlords of New York brands can now also show up as targeted loot in DC, including Dark ZonesNamed ItemsIncreased named item drop chance in regular Dark Zone lootIncreased named item drop chance in targeted loot everywhereExoticsAdded Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted lootAdded Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)Coyote’s Mask drop from Coyote no longer has a minimum season level requirementControl PointsRemoved regular weapon/gear loot containers not scaling with difficulty from Control PointsIncreased the amount of scaling loot from the big Control Point reward containerLegendaryIncreased NPC loot drop chance for Veterans and Elites on Legendary difficulty

Crafting

Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured itemsRemoved final World Tier 5 crafting bench upgrade, as its power increase is now redundant

Vendors

Added Named Items to both Open World and Dark Zone vendorsIncreased prices for Named ItemsIncreased item power for all vendorsVendors no longer sell Superior quality items at maximum level

SHD Levels

Added Field Proficiency cache to SHD level-up after reaching the maximum season levelIncreased crafting material rewards for spending SHD level points in the Scavenging category

Conflict

Added Season/SHD experience gain on Conflict level-up

Rogue Agent Encounters

Every Rogue Agent killed will now drop lootRogue Agent encounters no longer occur during time trials

Control Point Officers

Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)Reduced the likelihood of Control Point Officers being downed in combat

Bounties

Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher. This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities. Scheduled bounties, such as daily and clan bounties, are unaffected.

Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.

Projects

New Season Pass Holder Project Slot. Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP. Weekly SHD Requisition Project SlotEndgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project. )Legendary Mission ProjectAfter TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot. Completing the designated legendary mission will reward you with an exotic cache.

Developer comment: With the addition of “re-rolls” to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.

RPG Balance

Incoming Repairs

Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.

Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group’s healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall’s unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It’s important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.

Weapon Handling

1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0. 25%. Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.

Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:

+8% Accuracy+8% Stability+8% Swap Speed+8% Reload Speed

This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.

Talent Changes:

Leadership: Bonus Armor increased to 15% from 12%Spike: Skill Damage Duration increased to 15s from 8sReformation: Skill Repair Duration increased to 15s from 8sCreeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.

PvP

Global Damage ModifiersReduced all PvP weapon damage by -20%Additional Damage ModifiersIncreased MMR PvP weapon damage by 12. 5%Reduced Assault Rifle PvP weapon damage by -15%Reduced Shotgun PvP damage by -12. 5%Reduced SMG PvP damage by -10%Reduced Pistol PvP damage by -10%Reduced Rifle PvP damage by -5%

_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.

Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._

Specific Damage ModifiersIncreased Double Barrel Shotgun PvP damage by 16. 6%Reduced Pestilence PvP damage by -10%Reduced Classic M1A damage by -5%Exotic ModifiersMerciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvPDodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%Stacks gained per second in PvP now match the PvE value (0. 5s to 0. 3s)Imperial Dynasty:No longer automatically applies burn status effect to the nearest enemy in range. Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect. Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.

Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.

  • Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)

Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.

Gear Set ModifiersNegotiator’s DilemmaReduced the range at which marked targets can damage each other when critically hit to 15m (PvP only). Added visual UI feedback when in range of another marked target. Talent ModifiersEfficient: Reduced specialization armor kit bonus from 100% to 50%Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%Vanguard: Reduced the duration of shield invulnerability from 5s to 2sNote: UI will still show the old duration, but will be fixed in a later update. Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%Skill ModifiersPulse now correctly reveals and highlights all players in the DZ, not just hostiles/roguesIncreased Striker Drone damage by 30%Increased Assault Turret damage by 55%Reduced Firestarter Chem Launcher PvP damage by -20%Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6

Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.

Weapon Balance

Assault Rifles

AK-M – 15. 8% damage increaseF2000 – 14. 3% damage increaseMilitary AK-M – 13. 2% damage increaseBlack Market AK-M – 13. 2% damage increaseFAL – 12. 0% damage increaseFAL SA-58 – 12. 0% damage increaseFAL SA-58 Para – 12. 0% damage increaseSOCOM Mk 16 – 11. 4% damage increaseTactical Mk 16 – 11. 4% damage increaseMk 16 – 11. 4% damage increaseAUG A3-CQC – 11. 2% damage increaseHoney Badger – 10. 9% damage increaseFAMAS 2010 – 10. 6% damage increaseACR – 9. 7% damage increaseACR-E – 9. 7% damage increaseMilitary G36 – 9. 5% damage increaseG36 C – 9. 5% damage increaseG36 Enhanced – 9. 5% damage increaseCarbine 7 – 8. 7 % damage increaseMilitary P416 – 7. 4% damage increaseCustom P416 G3 - 7. 4% damage increasePolice M4 – 6. 8% damage increaseCTAR 21 – 8. 6% damage increase

LMG

Classic M60 – 12. 5% damage increaseClassic RPK-74 – 12. 4% damage increaseMilitary RPK-74 M – 12. 4% damage increaseBlack Market RPK-74 E – 12. 4% damage increaseMilitary M60 E4 – 9. 2% damage increaseBlack Market M60 E6 – 9. 2% damage increaseMilitary L86 LSW – 8. 5% damage increaseCustom L86 A2 – 8. 5% damage increaseIWI NEGEV – 2. 6% damage increaseStoner LMG – 2. 0% damage increaseM249 B – No changesTactical M249 Para – No changesMilitary MK46 – No changesMG5 – No changesInfantry MG5 – 3. 2% damage decrease

MMR

Model 700 – 14. 9% damage increaseHunting M44 – 13. 5% damage increaseClassic M44 Carbine – 12. 5% damage increaseG28 – 11. 4% damage increaseSOCOM Mk20 SSR – 9. 3% damage increaseSR-1 - 8. 6% damage increaseCustom M44 – 8. 1% damage increaseM700 Tactical – 8. 1% damage increaseM700 Carbon – 8. 1% damage increaseCovert SRS – 6. 0% damage increaseSRS A1 – 6. 0% damage increaseSurplus SVD – 2. 9% damage decreaseParatrooper SVD – 2. 9% damage decrease

Rifles

UIC15 MOD – 21. 6% damage increase1886 – 21. 3% damage increaseLVOA-C – 12. 1% damage increaseM1A CQB – 10. 7% damage increaseLightweight M4 – 10. 5% damage increaseG 716 CQB – 8. 7% damage increaseSIG 716 – 6. 7% damage increaseACR SS – 3. 7% damage increaseSOCOM M1A – No changesM16A2 – No changesUSC . 45 ACP - 2. 8% damage decreaseUrban MDR – 5. 5% damage decreaseMilitary Mk17 – 11. 8% damage decreasePolice Mk17 - 11. 8% damage decreaseClassic M1A - 12. 6% damage decrease

SMG

Tommy Gun – 38. 8% damage increasePP-19 – 29. 6% damage increaseEnhanced PP-19 – 29. 6% damage increaseMP7 – 27. 5% damage increaseMPX – 17. 7% damage increaseM1928 – 20. 0% damage increaseP90 – 15. 6% damage increaseConverted SMG-9 – 15. 8% damage increaseBlack Market T821 – 15. 4% damage increasePolice T821 – 15. 4% damage increaseVector SBR . 45 ACP – 14. 7% damage increaseCMMG Banshee – 12. 5% damage increasePolice UMP-45 – 12. 0% damage increaseTactical UMP-45 – 12. 0% damage increaseAUG A3 Para XS – 11. 8% damage increaseEnhanced AUG A3P – 11. 8 % damage increaseTactical AUG A3P – 11. 8% damage increaseConverted SMG-9 A2 – 11. 6% damage increaseMP5A2 – 10. 0% damage increaseMP5-N – 10. 0% damage increaseMP5 ST – 10. 0% damage increaseTactical Vector SBR 9mm – 5. 9% damage increase

Shotguns

M870 Express – 23. 3% damage increaseMilitary M870 – 23. 3% damage increaseCustom M870 MCS – 23. 3% damage increaseSuper 90 – 23. 2% damage increaseMarine Super 90 – 23. 2% damage increaseTactical Super 90 SBS – 23. 2% damage increaseSASG-12 – 21. 3% damage increaseTactical SASG-12 K – 21. 3% damage increaseBlack Market SASG-12 S – 21. 3% damage increaseSPAS-12 – 18. 6% damage increaseKSG Shotgun – 9. 0% damage increase

Sidearms

Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m586 Magnum – 68. 8% damage increasePolice 686 Magnum – 68. 8% damage increaseMaxim 9 - 23. 5% damage increaseD50 – 17. 5% damage increaseFirst Wave PF45 – 13. 5% damage increaseCustom PF45 – 9. 7% damage increaseMilitary M9 – 8. 7% damage increase93R - 7. 7% damage increaseSnubnosed Diceros – 6. 5% damage increaseOfficer’s M9 A1 – 6. 3% damage increaseDiceros – 5. 9% damage increaseM45A1 – 9. 5% damage decreaseTactical M1911 – 9. 5% damage decreaseM1911 – 7. 3% damage decrease

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10’s significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic

The Bighorn

Damage increased by +11. 2%Increased optimal range from 27m to 40mOptics mod bonus increased from +0% to +30% Headshot DamageMagazine mod bonus changed from +7% Headshot Damage to +10% Reload SpeedAdded functionality that provides additional headshot damage, full talent is now:When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot. (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.

Eagle Bearer

Damage increased by +7. 8%Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling

Chameleon

Damage increased by +32. 8%Optics mod bonus changed from +15% Accuracy to +15% Critical Hit ChanceMuzzle mod bonus changed from +5% Critical Hit Chance to +20% AccuracyUnderbarrel mod bonus changed from +10% Critical Hit Chance to +10% StabilityOptimal range increased by 33. 3%, from 15m to 20mLong range effectiveness increased by 19%, from 42m to 50mAdded functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s. Hitting 75 body-shots grant +90% weapon damage for 45s. Hitting 30 leg-shots grant +150% reload speed for 45s. (New) Buffs refresh when out of combat.

Bullet King

Damage increased by +2. 6%

Nemesis

Damage increased by +11. 1%Optics mod bonus increased from +35% to +45% Headshot DamageUnderbarrel mod bonus reduced from +15% to +5% Weapon Handling

Liberty

Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot DamageMuzzle mod bonus changed from +15% Stability to +5% Critical Hit ChanceMagazine mod bonus changed from +15% Reload Speed to +15% Weapon HandlingAdded functionality to provide extra damage if you’re trying to keep stacks, full talent is now:(New) Hits grant +2% weapon damage. Stacks up to 30. Headshots consume all stacks, repairing your shield for 3% per stack. No longer highlights enemy weakpoints when aiming.

Merciless/Ruthless

Damage increased by +12. 5%Muzzle mod bonus reduced from +20% to +10% StabilityUnderbarrel mod bonus reduced from +20% to +10% Weapon HandlingMagazine mod bonus reduced from +15% to +10% Reload SpeedAdded functionality to provide extra non-explosive damage as well, full talent is now:This weapon fires on trigger pull and release. If both bullets hit the same enemy, gain a stack. (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.

Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.

Diamondback

Damage increased by +7. 7%Text updated to clarify a new target isn’t marked until after the 5s buff.

Lullaby/Sweet Dreams

Damage increased by +11. 0%

Lady Death

Damage increased by +18. 9%Optics mod bonus increased from +5% to +10% Critical Hit ChanceMuzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit DamageUnderbarrel mod changed from +5% Critical Hit Damage to +500% Melee DamageBreathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%

The Chatterbox

Damage increased by +16. 7%Optics mod bonus increased from +5% to +15% Critical Hit ChanceMuzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit DamageUnderbarrel mod bonus reduced from +15% to +10% Weapon HandlingMagazine mod bonus changed from +10% Reload Speed to +10 RoundsMagazine base capacity reduced from 60 to 50

Pestilence

Muzzle mod bonus changed from +10% Stability to +10% AccuracyUnderbarrel mod bonus changed from +10% Weapon Handling to +10% Stability

NinjaBike Messenger Kneepads

Added functionality to add bonus armor, full talent is now:(New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.

Dodge City Gunslinger Holster

Added functionality that makes your hit do headshot damage, full talent is now:While your pistol is holstered, gain a stacking buff every 0. 3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack. (New) This deals headshot damage to anywhere you hit.

BTSU Datagloves

Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6Added functionality to provide hive skill haste, full talent is now:(New) Grants +15% Hive skill haste per skill tier. (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s. If at Skill Tier 6, this effect also applies to all allies. Allies receiving this effect are unable to benefit from it again for 120s.

Sawyer’s Kneeguards

Added functionality to continue to provide damage bonus move for a short duration, full talent is now:Cannot be staggered by explosions. Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving. (New) All stacks lost 10s after moving.

Gear Set Changes

Hard Wired

Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s

Ongoing Directive

Main TalentHollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemiesBackpack Talent (New)“Trauma Specialist"Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%Increased 3-piece Reload Speed bonus from +20% to +30%

Tip of the Spear

Main Talent (PVE)Aggressive Recon’s weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon killMain Talent (PVP)Aggressive Recon’s weapon damage buff is now gained when dealing grenade damage, instead of on grenade killBackpack Talent (New)“Signature Moves"Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon

Aces and Eights

Main Talent"Poker Face” backpack talent is now a baseline effect:Flip an additional card on headshotsBackpack Talent (New)“Ace in the Sleeve"Amplifies 1 extra shot when revealing your hand3-piece Headshot Damage bonus is now additive, rather than multiplicativeIncreased 3-piece Headshot Damage bonus from +20% to +30%

System Corruption

Main TalentNow repairs 20% of your armor in addition to granting 50% bonus armorIncreases total weapon damage by 1% per 5% bonus armor gained, up to 20%

Striker’s Battlegear

Main TalentReduced the number of stacks lost on missed shots from 3 to 2Backpack TalentNo longer reduces number of stacks lost on missed shots(New) Increases total weapon damage gained per stack of Striker’s Gamble from 0. 5% to 0. 65%.

Negotiators Dilemma

Damage transfers on the initial bullet that marks a new target

Hard Wired

Increased 3-piece Repair Skills bonus from +15% to +30%

Brand Set Changes

Alps Summit Armament

Increased 1-piece Repair Skills bonus from +15% to +20%

Murakami Industries

Increased 2-piece Repair Skills bonus from +15% to +20%

Richter & Kaiser

Increased 3-piece Repair Skills bonus from +15% to +20%Incoming Repairs brand set bonus increased from +15% to +20%

Providence Defense

Increased 1-piece Headshot Damage bonus from +10% to +15%

Airaldi Holdings

Increased 2-piece Headshot Damage bonus from +10% to +15%

Grupo Sombra S.A

Increased 3-piece Headshot Damage bonus from +10% to +15%

Overlord Armaments

Increased 2-piece Accuracy bonus from +10% to +20%

Douglas & Harding

Increased 2-piece Stability bonus from +10% to +20%Increased 3-piece Accuracy bonus from +10% to +20%

Fenris Group AB

Increased 2-piece Reload Speed bonus from +10% to +20%Increased 3-piece Stability bonus from +10% to +20%

Specialization Changes

Gunner specialization’s Emplacement talent Weapon Handling bonus reduced from +15% to +10%Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.

Skill Changes

UI

Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration

Seeker Mine

Cluster Seeker Mine targeting accuracy improved

Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This “bullcharge” behavior reflects the mini-mines’ less advanced technology and balances the skill mod’s effectiveness. This said, we have noticed that the Cluster Seeker’s accuracy has been a source of frustration so we’ve shortened the distance until it activates its “bullcharge” and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.

Hive

Stinger Hive base damage reduced -20%Stinger Hive damage bonus per skill tier increased from +10% to +20%

Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive’s damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.

Restorer hive gains +5% drone flight speed per skill tier

Developer comment: Increases to the Restorer Hive’s radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.

Chem Launcher

Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.

Firefly

Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%Blinder Firefly base blind duration reduced from 6s to 5s

Pulse

Banshee Pulse cooldown increased from 20s to 30sBanshee Pulse base confuse duration reduced from 5s to 4sJammer Pulse base disrupt duration reduced from 4s to 3s

Shock Trap

Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)Shock Trap base radius increased from 2m to 2. 5mWhen the active duration ends, its cooldown is refunded an equal number of seconds that it was active.

Bug Fixes

Fixed the Gunslinger talent icon. No longer uses the Gunslinger emote iconFixed Empathic Resolve talent to no longer buff’s a skill’s owner when a skill proxy is healedFixed Trauma talent to correctly scale with the Status Effects attributesFixed Unstoppable Force talent to no longer trigger when your own skills dieFixed FPS drops related to having Rogue Agents in your proximityFixed FPS drops in Invaded Dark Zone during extractionFixed FPS drops in Invaded Dark Zone when new group member joins the sessionFixed various FPS drops encountered in main missions. Fixed crashes experienced by AMD Ryzen 1000 series CPU’s usersFixed Striker’s Battlegear gear set gaining stacks from shooting group members, dead bodies and friendly NPC’sFixed a location in Tidal Basin stronghold where players could get stuckFixed a location in Roosevelt Island stronghold where players could get stuckFixed an unreachable ammo box in the Roosevelt Island missionFixed a bug causing players to be unable to abandon the Liberty Island mission under certain circumstancesFixed not being able to see chat when in a downed or dead stateFixed a location in DARPA Research Lab that would not drop loot near the player from enemies in an unreachable areaFixed a bug allowing players to bypass the Liberty Island boss fightFixed multiple occurrences of the respawn button being available despite group wipe when fighting Rogue encountersFixed control point UI incorrectly displaying normal difficulty regardless of global difficultyFixed not being able to choose difficulty on sub Level 40 characters, if a Level 40 character have Heroic global difficulty active on the accountFixed the Hard Wired talent resetting the Chem Launcher cooldown when firing the Chem LauncherFixed weather effects and grass sometimes present in sewersFixed an issue causing the True Sons tank firing animation to desyncFixed Cleaner engineer weakpoint being targetable by the Firefly despite being destroyedFixed players being able to see enemy health bars while blinded. Fixed missing blueprint name in the reward unlocked UI prompt. Fixed an issue causing the Airburst Seeker Mine to not explode under certain circumstancesFixed various occurrences of NPC’s getting stuckFixed a location on the Wharf Conflict map that would render players invulnerableFixed Tidal Basin stronghold not being on the leaderboardsFixed a placeholder icon present when the Shock Trap is affected by a debuffFixed Negotiators Dilemma marks incorrectly staying active on players after respawningFixed inconsistencies in the weekly invaded mission rotationFixed players being able to detonate Sticky Bombs when affected by the disruption effectFixed friendly control points sometimes showing manhunt symbols when in another players groupFixed SIG 556 not granting materials when deconstructedFixed a T-pose caused by interacting with the in-game store when having the minigun equipped. Fixed the leaderboard incorrectly showing information from the previously viewed missionFixed some UI elements being partially off screen when in the Seasons menuFixed the Plague of the Outcasts debuff incorrectly spreading to mechanical NPC’s. Fixed Reanimated Global Event kills from group members not counting as progressionFixed Reanimated kills not counting if the reanimated NPC does not shoot after being reanimatedFixed “Improved Sticky Payload” not increasing stats for several Sticky Bomb variationsFixed several ladders not being climbable in the open worldFixed a Grand Washington Hotel progression blocker caused by enemies getting stuck in spawn closetsFixed Polarity Switch Global Event progress counting in missions with no Global Event modifier activeFixed inventory UI showing an incorrect number of mods storedFixed “Decoy Housing Shell” not increasing health value of the DecoyFixed “Trap Charge Improvement” not increasing duration of Repair and Shrapnel TrapsFixed Polarity Switch Global event modifier not updating if activated after starting a missionFixed an issue allowing instant reload of weapons by swapping over to an empty weapon and backFixed the Space Administration HQ mission being completable without defeating all enemies. Fixed incorrect Skill stats shown when having a skill at least at Skill Tier 1 and which is not equippedFixed description inconsistencies between the Pulse skill and its skill modsFixed description inconsistencies between the Hive skill and its skill modsFixed players incorrectly taking armor damage when reviving a teammate with the Shield equippedFixed multiple skill mods not increasing the radius of Airburst and Mender Seeker MineFixed multiple skill mods increasing the charge speed of the Jammer PulseFixed the loading screen not updating the progress bar when accepting a group invite on PS4Fixed Drone skill pathfinding causing it to get stuck under certain circumstancesFixed the Plague of the Outcasts debuff occasionally not jumping over to another targetFixed an incorrectly setup spawn closet near the Ivy Tunnel Control Point, causing NPC’s to get stuckFixed Striker’s Battlegear not counting shotgun pellets individually for stack gainFixed Public Executions spawning too many NPC’s on Challenging difficulty and aboveFixed various locations where players could get stuck in the open worldFixed a location where the player could fall through the map in the open worldFixed an issue where targeted loot was not dropping on Story difficulty. Fixed an issue where Regulus and The Ravenous reconfigure blueprints would not show up at the crafting bench after purchasing them. Fixed an issue that could cause rubber banding during the Deactivate the Security Alert objective during the NSA Security Alert Classified Assignment. Fixed an issue that could prevent players to be ineligible to matchmake for the DARPA Research Lab Main Mission after finishing and not exiting The Pentagon Main Mission. Fixed an issue that caused the Welcome and NDA info screens on the PTS to be too dark. Fixed some weird stairs. Fixed an issue that could cause a Rogue Agent to spawn in an unreachable area causing a progression blocker during the Liberty Island Main Mission. Fixed an issue causing the Banshee Pulse to not correctly adjust the effect duration and effect range/radius values after being modded. Fixed an issue that could cause the Weakness Exploit debuff to stack several times. Fixed a progression blocker in the Pentagon mission that occurred after being downed by a rogue agent counter. Fixed a progression blocker in the District Union Arena caused by killing Warhounds without entering the room. Fixed Ongoing Directive granting unlimited hollow-point ammo for specialization weapons. Fixed Merciless not triggering the explosion after granting 7 stacks. Fixed stack inconsistencies with the Press the Advantage talent of the Striker’s Battlegear gear set. Fixed the extra Season Pass Project Slot showing as restricted to Season Pass holders. Fixed delta error occurrences when in the Operation Dark Hours raid. Fixed an area in the Liberty Island mission where NPC’s would get stuck. Fixed the “Mad Bomber” talent losing functionality after the player respawns in Conflict. Fixed the Cluster Seeker Mine detonating at the NPC’s location when it was deployed. Fixed Signature Move’s Tip of the Spear talent not doubling signature weapon ammo for Demolitionists. Fixed NinjaBike Messenger’s Parkour talent not granting bonus armor. Fixed Bighorn’s headshots granting headshot damage stacks not working. Fixed UI inconsistencies in the Global Event reward menu. Fixed BTSU Datagloves Transference Overclock talent not granting skill haste for the Hive. Fixed Future Iniative’s Tactical Superiority talent not amplifying bonus damage correctly. Fixed System Corruption’s Hackstep Protocol talent not applying the 20% repair correctly. Fixed incorrect description of the BTSU Datagloves. Fixed incorrect description of the Negotiators Dilemma’s Hostile Negotiations talent. Fixed incorrect description of the Chameleon’s Adaptive Instincts talent. Fixed Blinder Firefly no longer accidentally destroying itself when thrown from behind low coverFixed Sticky Bomb Launcher projectile no longer get stuck and blow up in your face when quick-deployed from behind low coverFixed Chameleon Exotic Assault Rifle no longer gaining multiple body shot stacks for each marked target while wearing Negotiator’s Dilemma set. Fixed Named NPC’s in Legendary missions incorrectly being invulnerable to status effects. Fixed PC players being unable to use and see the chat when in a downed or dead state. Fixed “Mark as Junk” resetting on Rifles and MMR’s after a game restart. Fixed Sawyer’s Kneepads not providing stagger immunity during the mortar section of the Capitol mission. Fixed the HP of fuel tanks in ViewPoint Museum to scale better with group scaling. Fixed missing XP reward when completing a replay of the the Season 1 Prime Target mission at Tidal BasinFixed Field Proficiency caches incorrectly being rewarded below Season Level 100Fixed an issue where faction containers scaled with difficulty below the intended levelFixed an issue that caused boosted Level 30 to not be able to Fast Travel to Coney Island and The Pentagon. This issue is still present for Kenly College. Fixed issue where shooting range DPS meter would count time incorrectly resulting in incorrect DPS numbers being displayed. This will result in lower but much more accurate DPS numbers being displayed. How the DPS counter works:As soon as you shoot a target we start counting the time that has elapsed. In the first second we show total Damage, once more than one second has passed we show total damage divided by time. When a target dies the timer is paused until you shoot the new target. At this point we continue adding to the values we already had. When you press the reset button we clear the total damage and time. Normal targets are best to test burst damage, while the invulnerable targets allow you to test sustained damage (including reload time).

While many of the major updates for Title Update 10 won’t truly be in play until the Keener’s Legacy season begins June 23, there’s still lots of good stuff to be found here including a slate of four new Exotics, additional Gear Sets and the barebones content of a new Raid. This stuff will be exciting for Agents to try out when it’s finally playable, we just hope the challenge level of the new content is kept in check. Especially on the Raid front, The Division 2has a history of making its most lucrative loot almost too challenging to get. When Operation Dark Hours launched last year, it took players on all platforms several days to finish. With Operation Iron Horse, then, the hope is that the task is very difficult but still manageable for a squad of top-tier soldiers to finish in the first 24 hours.

Until that content is unlocked, though, players can only enjoy the massive slate of balance changes designed to rectify problems that have persisted since the release of Warlords of New York. Many of your favorite guns are getting buffed, but weapons like Merciless will still be trash, and the MK17 was nerfed despite its high recoil. On the plus side of the equation, players will have fewer elites to contend with in many missions, and the ones that are there will drop better loot. It seems there’s still a bit of a tug of war between loot drops and difficulty, but soon we’ll be able to see if this latest incarnation is fruitful enough. Even without the expansion content, Agents have plenty to dig into with Title Update 10.

The Division 2 is available now on Xbox One, PS4, PC and Stadia.

What are your thoughts on The Division 2 update 1.24? Do you approve of the Title Update 10 balance changes? Tell us in the comments section!