The Division 2 Update 1.28 (Title Update 11.1) Patch Notes
The Summit
Developer comment: With the TU11.1 changes to The Summit, we are addressing topics brought up by the community including difficulty, directives and targeted loot. We want to fulfill the player fantasy of climbing from floor 1 to 100 with customized challenge and rewards.
Difficulty & Directives
When interacting with the lobby elevator, players will be able to select their desired difficulty and directives
All Difficulties are selectable: Normal - LegendaryFor Directives, players are able to select from all nine released DirectivesDeveloper comment: We advise limiting yourself to five active Directives; use more at your own riskNOTE: Missions and Global Difficulty still have the five seasonal directives
The New Summit Experience
Players can now ascend their customized Summit at their own pace.
With TU11. 1, all players will initially start at floor one of The SummitProgress is now saved more frequently at each elevator players encounterInstead of the old Rally Points, now Players will resume where they left on subsequent playthroughs. This means that you can stop at floor 38. Then the next day continue from the elevator at floor 37. After players finish floor 100, on their next Summit attempt they will restart at floor oneNOTE: for coop we save the maximum of your previous checkpoint and your current sessionExample: player previously had a save at floor 60, they matchmake and finish floor 95 with a group, on their next playthrough the player would continue at the elevator on floor 93. Example: player previously had a save at floor 81, they matchmake and finish floor 34 with a group, on their next playthrough the player would continue at the elevator on floor 81.
Targeted Loot
At any point while in The Summit, players can open the Mega-Map and set their personal Targeted Loot
For their allocation players can select from weapon types, gear slots, mods, brands, gear sets. The Targeted Loot selection within Summit is personal (which means each player in a group of four could have a different allocation chosen)
Threat Scaling
The higher players climb in The Summit, the more likely they are to encounter tougher enemies.
The chance for enemies to spawn as veteran or elite gradually increases per floor. Lieutenant Squads occur more frequently as you ascend The Summit. The Boss floors (10, 20, 30,. . . ,90) feature multiple named hostiles on higher floors.
Additional Gameplay Improvements
Added a weekly project for finishing Summit (which along with other rewards grants an Exotic Cache)Added more objective typesQuicker laptop interact animationAdjusted spawning of enemies during Hack Terminals objectivesHolding SHD Crates is more beneficialAdded new UI notifications about Exotic Fireteams, Bosses, etc.
Directives
Directives now increase the chance for Targeted Loot to dropSince introduced in TU6, Targeted Loot has been influenced by a number of factors (including difficulty). Now with TU11. 1, each active Directive adds a small amount to the total drop chance for Targeted Loot. This applies everywhere Directives are present (missions, open world, summit). NOTE: Directives still increase XP as well. Increased cooldown reduction per Skill Part collected with Scavenged Skills Directive. Fixed issue causing Fragile Armor’s broken stacks to behave strangely after dying and being revived.
Targeted Loot
Added individual Targeted Loot Allocations for each Gear SetThis applies both to the normal rotation and to Summit’s Personal Targeted LootEx: Lincoln can have True Patriot
Gear
Ridgeway’s Pride exoticFor first part of exotic quest, parts now drop based on Summit floor numbers and increased drop chance of partsFor third part of exotic quest, lowered number of Rogue Agents and Hunters that need to be killed to twoIncreased radiuses of Bleeding Edge talent to 15mIncreased repair strength of Bleeding Edge talent to 1: 3 percent, 2: 6 percent, 3: 12 percent, 4: 24 percent, 5: 48 percent (per bleeding enemy within radius)
PvP
These PvP balance changes affect both the DZ and Conflict:Decreased overall time to kill by 10 percentDecreased shotgun damage by 12. 5 percentIncreased damage to shields by 25 percentFixed issue in Conflict which caused the Firewall specialization’s flamethrower to deal an excessive amount of damage.
Bug Fixes
The Summit
Fixed loot crates not resetting if encountered twice in a session. Restored the ability to select Matchmake without reloadingMega-Map now has correct tabs (Projects/Manhunt/SHD)Improved loot from final 100th Floor enemySwapped doors to be windowless in various spotsLegendary Black Tusk have been taught how to hold guns properlyImprovements to an issue that could cause the 100th floor to note complete after killing all enemiesFixed an issue where agents could fall through the map and become stuck between the elevatorsFixed an issue causing legendary Black Tusk to sometimes appear on difficulties they should not be inFixed occurrences of enemies not leaving their spawn closets. Fixed the objective requirements for Toxic Gas remaining on screen after a group member interacts with the laptopFixed a loot room that could not be interacted withFixes occurrences of enemies incorrectly spawning in parts of the floor that have already been clearedFixed the lobby voice over triggering when returning to the lobbyFixed “Neutralize the Lieutenant” objective sometimes choosing a non-named NPC as the LieutenantFixed an issue where a controller button had double functionality on the mega mapFixed an issue where the player could get stuck in the spectate mode screen after switching camera from another playerVarious UI & Map fixes
Other
Fixed enemies sometimes being unreachable in the Grand Washington HotelFixed an issue causing the SHD level notification UI to not workFixed an issue in the Operation Iron Horse raid where RPGs could stop dropping if disconnected or fast travels out of the raid when having one equippedFixed an issue which occurred when the player dropped down from an object in combat causing the agent to be pushed forward then backFixed an issue causing group members to have no ammo when the group leader activated the Pistolero directive in the Dark ZoneFixed Global Event modifiers not working as intended on Legendary difficulty.
Broadly speaking, the main intent of Division 2 Title Update 11.1 is to make the Summit experience easier and more customizable for players of all skill levels. Solos or groups can now set their difficulty level and chosen Directives right from the start. In other words, those who may have had trouble getting past floor 80 on Legendary can now set it to Normal to have a fighting chance at finishing a complete run. The more Directives one adds to make the experience more challenging, the better chance there is at collecting valuable loot on each floor. While we do have some reservations about having to start all the way back at the first floor once a run is finished, the rest of the system sounds much better than the Summit experience that existed before. If all goes well, many more Agents should be able to secure that Ridgeway’s Pride Exotic Chest Piece too.
Elsewhere in update 1.28 the rest of the tweaks are fairly minor. For those still grinding away at PvP, the time-to-kill adjustment certainly sounds interesting. Deaths may happen a bit faster than you’d otherwise expect, but the meta has shifted slightly given a substantial adjustment to the stats of all Shotguns. For most Agents, however, the real highlight of Title Update 11.1 is a Summit activity that’s actually feasible for casual players to finish. If this is your first time giving Summit a shot, we hope you enjoy your ascent.
The Division 2 is available now on Xbox One, PS4, PC and Stadia.
What are your thoughts on update 1.28 for The Division 2? Are you excited by the Summit changes in these patch notes? Tell us in the comments section!