Like its immensely popular predecessor, the indie title takes the form of an elaborate and heavily randomized escape room. In a nutshell, players will have up to six in-game days to break out of a labyrinthine house by solving esoteric puzzles and eluding the titular granny, who is constantly patrolling the hallways.

For the 2019 sequel, the action was relocated to a much larger building and a secondary antagonist was thrown into the mix, known as grandpa. As such, it’s considerably harder than the first game, with more convoluted puzzles and an increased chance of being caught by a stalker.

Over time, Granny: Chapter 2 has been updated with extra content, new items and alternative escape methods. Most recently, a helicopter was added to the roof of grandpa’s house, meaning that players now have three different ways to beat the game.

How to Escape Granny: Chapter 2 with the Helicopter

If you choose to escape via the helicopter, rather than the boat or the electrified door, then you will need to acquire a minimum of 10 separate objects. The problem with this is that item placement in Granny: Chapter 2 is somewhat randomized, making it relatively difficult to anticipate exactly where you need to go in any given playthrough. That being said, certain items have a habit of spawning in the same locations every time, so you can prepare a little.

To operate the helicopter, you will need to find the helicopter manual, the helicopter key, the security key, a roll of duct tape, a glass fuse, a gasoline canister and a stun gun. In addition to this, you will also need to track down three painting pieces so that you can open the door to the helipad itself.

The Helicopter Manual Location

The first item you are likely to come across is the helicopter manual, which can usually be found in the kitchen right above the starting area. It is often hidden in the cupboard directly in front of the basement stairs.

Interestingly, you don’t technically need this item to escape and can even pilot the helicopter without it, but this will result in a bad ending where you crash.

The Security Key Location

As its name suggests, the security key is required to get you into the security room. The good news is that this is one of the few items that you can reliably find in the exact same place every time. The bad news is that it is always hung around grandpa’s neck.

To relieve him of the key, you can either sneak into his bedroom while he is asleep or momentarily disable him with the stun gun. Depending on your difficulty setting, grandpa will be out of action for anywhere between 15 seconds to 2 minutes.

The Stun Gun Location

Speaking of the stun gun, you will need this weapon not only to defend yourself against the grandparents, but also to complete a shooting gallery challenge in the attic. Defeating this minigame, which requires you to hit three moving targets, is a step toward unlocking the balcony door.

The stun gun is one of the more changeable items in terms of placement, but a common spawn location is the kitchen microwave.

The Painting Piece Locations

After opening the security room and ascending the ladder into the attic, you will be confronted with a locked door. This leads to the helicopter balcony.

To open the door, you will need to track down three picture scarps and assemble them on a nearby display mount. These are probably the hardest things to find if you are planning a helicopter escape, as each piece of the painting can spawn in up to three different locations.

The first can be found on either the dining room floor, in the master bedroom, or in the backyard. The second piece can be found in the master bedroom, on the toilet basin, or the TV room table. Finally, the third piece can be found either in the backyard, on the dining room table, or in the guest bedroom.

The Glass Fuse Location

Once you have solved the painting puzzle, you will then need to use the glass fuse to deactivate a trapdoor near the balcony entrance. If you do not have this key item, then you will be unable to progress to the helipad and will find yourself dropped right back into the kitchen.

The glass fuse is another object that has a tendency to spawn in multiple locations, although it often appears in the dining room cabinet. If you happen to lose it during your travels, it will eventually re-spawn in the basement.

The Duct Tape, Helicopter Key and Gasoline Canister

Once you have made it past the trap door, you will finally reach the helicopter itself, only to discover that it’s in dire need of repairs.

The duct tape, which can be found in several draws around the house (often in the main room), is required to mend the broken propeller.

Meanwhile, the gasoline canister is needed to refuel the chopper. If you are lucky enough, the container might spawn in a locker right next to the helipad itself. Otherwise, it is often found in the ventilation shaft. Once you have it, head over the tail end of the helicopter and pour the gas until the gauge turns green.

Finally, a key is obviously required to initiate takeoff. This is usually found in the TV room and is inexplicably shaped like an airplane, rather than a helicopter.

If you get all of these items, and manage to avoid granny and grandpa along the way, then you will be able to sit back and watch as your character flies to safety.

Newsweek has published a number of walkthroughs for the first Granny game, including ones for update 1.6 and update 1.7.